GCS: Haunted (VR)

Fall 2021; CMU Game Creation Society (group); Maya, Substance Painter, Photoshop

"Haunted is a VR horror game where the only enemy is yourself. In this game, there are no monsters or enemies that hurt you, instead, the only way to lose is if you get scared."

My Contributions:
- Two illustrated versions of each of the following organs: liver, stomach, and kidneys as well as an illustration of a skinned-man. All for use in the doctor's study.
- Low Poly 3d model (w/ texture) of a box
- Retexturing/Altered: Severed left hand (geo. from Quest controller), skeleton display (skeleton geo by Diego Luján García Attribution 4.0 International(CC BY 4.0))

Team: (more detailed info about project on GCS Page)
Sebastian Yang - Team Lead, Lead Producer
Woody McCoy - Team Lead, Lead Producer
Charlotte Wang - Programming
Emma Jiang - Programming, Producer
Yuxi (Ethan) Xu - Programming
Nathan Oswell - Programming
Oleg Plisov - Programming
Robert Chen - Programming
Scott King - Programming
Siddharth Singh - Programming
Soo Hyun (Alan) Lee - Programming
Jia-En (Jessica) Lee - Story Writing, Game Designer
Swapnil Das - Story Writing Lead, Voice Actor
Anabelle Kang - Art
Anqi Chen - Art
Arin Pantja - Art
Caleb Sun - Art
Lucas Hurley - Art
Pheht Salcido - Art
Sasha Mishkin - 3D Art
Shelly Zhang - Art
Stacey Cho - Level Design, 3D Art Lead
William Ozeas - Sound