Clown Model

Fall 2022; Experimental Game Studio; Blender, Maya, Zbrush, Unity

Clown character created for an exercise in character design for Experimental game studio. Rigged in Mixamo for use in Unity to practice rapid development of game assets.

Made as an excercise in Experimental Game Studio class. The model is not as efficient as it could be but though it was remeshed in Maya. Initial testing with mixamo animations encountered no issues running in Unity.

Model information:
96,658 verticies
193,226 tris
101,184 faces